Mother Earth: A GUTS+ Campaign

By @robbieantenesse

Mother Earth: A GUTS+ Campaign

By @robbieantenesse

A serialized dramatization of a role-playing game campaign. Starts in a small town where some kind of flying machine has been shot down outside of town.

Chapter 1

Campaign Setup

This story is something a little bit different, in that it is actually the cleaned up transcript of an in-progress role playing game using a game system that’s still in development. The role playing game system is called GUTS+, and if you’re interested in learning how to play, you can view the WIP rules here: https://alamantus.gitlab.io/GUTS-Plus

Anyway, since this is still an in-progress sort of thing, I’m going to try to make this a more serialized format, and each chapter will be a more or less complete scene rather than a full session. Sessions will be clearly broken up with some dramatized situational information about the players’ lives to explain why certain characters might not appear during some sessions, but we’ll try to keep it as consistent as our lives enable.

Anyway, let’s begin the campaign setup for Mother Earth.

Story

Startere was a sleepy, “all-American” town situated in the middle of Nowhere. For years, there were no paved roads into or out of the town, and there was just desert all around–temperate desert, but a wasteland all the same. In recent years, however, people wanting to escape the city life have come and developed suburbs along the outskirts of town, charmed by the quaint little town.

Along the main road, there’s the old general store, mostly stocked with local woodwork from tables and chairs to toys though it sometimes has some factory-made things when a rare shipment comes in; there’s the farm stalls once a week where everyone trades the fruits (and vegetables and eggs and other farm things) of their labor; and a bunch of other useful things like the tailor, a diner, and the big, elaborate Town Hall building. Most of the time, most people are found just milling around this main street, but they’re always sure to get their work done. Just off the main road, almost completely ringing old town, there are more modern amenities and stores, overshadowing the less convenient local businesses. It’s not necessarily a bad thing, just the way things go when your town grows into a city.

For the past couple of weeks, the residents of Startere have been complaining about loud noises and bright, colorful lights coming from the sky at night. A few people have stayed out at night to see what was causing it, but the sound was so loud and the lights were so bright that they couldn’t actually see what was causing it. Rumors about aliens started going around, and a general unease settled on the town.

But Mayor Fred Devonshire finally had enough. Just last night, he went out shooting blindly into the night with his shotgun when the lights showed up again, and after a few shots, the lights began to flicker and the noise shifted, closely followed by a fiery explosion out to the south of town. Now a small group is gearing up to join the miniscule police force to go check out the crash site.

Characters

Kami played by Erica

Stats

Gumption: 2 | Utility: 3 | Thought: 1 | Slyness: 3 | Parkour: 1

Biography

Appearance:

Female, 18 years old, east Asian. Has chin-length, straight, black hair, narrow, dark eyes, a small, pointed nose, and full lips on an round, somewhat flat face with a pointed chin. She is about 5′ 4″ and weighs 120 lbs. She walks confidently and gracefully.

Background:

Kami is the daughter of wealthy businesswomen who are co-owners and CEOs of the megacorporation that has been behind the growth of Startere. Though she has not always had the full attention of her parents, Kami has always managed to find things to do. She found a group of kids who got her into running and climbing, which gradually led her to parkour. While there’s not much to run and climb on in Startere, she’s made do with what is around. She is frequently complained about and reported to the police, but her quick wit and sharp tongue always gets her out of trouble.

Personality:

Kami is quiet, but very sharp. She can talk her way out of most situations, and she can escape the ones she can’t. She spends a lot of her time stretching and practicing flips and rolls so she can always be ready to run if she needs to. She acts like she doesn’t care if people think she’s cool, but she absolutely does care. It’s not like she’s desperate, though, because she’s really just so cool.

Clothing

Torso: Black tank top

Legs: Green cargo pants

Feet: Black-and-red skate shoes with thick tongues

Accessories

Head: Red bandana with a white pattern tied on top of her head

Neck: Small, black purse/messenger bag slung over her left shoulder.

Arms: N/A

Back: N/A

Waist: Black seatbelt-style belt

Legs: N/A

Inventory

Hands & Pockets: (Max 12 items)

• Knee Pads (1 set)

• Cheap Lighter

• Nylon Rope (20 ft, spooled into a small package)

• Multitool

• Sturdy flip phone

Bag: (Max 6 items)

• Wallet with a red dragon on it (contains $20 and a few membership cards)

• Red lip gloss (glittery, cherry flavored)

• Chewing Gum (“super fruity!”)

• Small, gnarly-looking serrated hunting knife in a leather case.

Nanette played by James

Stats

Gumption: 2 | Utility: 1 | Thought: 3 | Slyness: 1 | Comprehension: 2 | Sewing: 1

Biography

Appearance:

Female, 16 years old, Israeli. Has shoulder-length, light brown hair, large, hazel eyes, a large, round nose, and thin lips on an almost pear-shaped face, a tall, gangly frame, and an unsure gait. About 5′ 9″ and somewhere around 130 lbs. The very image of a library nerd girl.

Background:

Nanette grew up very sheltered. Always homeschooled, she has not had much contact with people outside of her family, but at the age of 16, she feels that she has missed out on life and wants to befriend people outside of her comfort zone and expand her tiny world. Beyond her homeschooling, she has spent a lot of time at the library reading and learning about all sorts of different subjects, though she doesn’t have any real practical application for the things she’s learned.

Personality:

Shy and socially stunted, yet eager. Nanette doesn’t know very much about the “real world”, but she wants to learn. She gets uncomfortable quickly when things are not how she is used to them and has a strong sense of “how things should be,” even if she’ll never come out and say it.

Clothing

Torso: White button-up blouse, long sleeved, with a small, buttoned pocket on each breast

Legs: Brown, pleated, knee-length houndstooth skirt with 2 pockets large enough to fit a paperback novel that she sewed on herself, and white stockings

Feet: Red leather flats

Accessories

Head: Silver, large-framed glasses for nearsightedness.

Neck: N/A

Arms: N/A

Back: Small, brown leather backpack.

Waist: N/A

Legs: N/A

Inventory

Hands & Pockets: (Max 8 items)

• Denim Wallet with a wrist strap (contains $20 and membership cards)

• Magnifying Glass

• Tweezers

• Small Keychain Flashlight

Bag: (Max 10 items)

• Pencil Case (bundle containing 5 writing tools)

• Bundled 4 granola bars (crunchy)

• Mystery novel (softcover, library loan)

How to Make Friends self-help book (hardcover, library loan)

• Binoculars

The Big Book of Birds field guide (softcover, library loan)

• Small Sewing Kit

Gus played by Molly

Stats

Gumption: 3 | Utility: 2 | Thought: 1 | Slyness: 2 | Technology: 2

Biography

Appearance:

Male, 19 years old, caucasian. Has chin-length, curly black hair, round, dark, close-set eyes, a small, pointed nose that curves up, and thin, perpetually chapped lips on an perfectly round face. He is about 5′ 5″ and weighs 145 lbs, and he walks in a half-lumbering, half-slithering way. Rarely wears anything other than graphic tees, sweat pants, and tennis shoes.

Background:

Gus has been interested in computers his whole life, and has worked on many unfinished projects. He has collaborated with countless people online, building parts of games and websites, none of which stuck around long enough to be recognized or make an impact. His parents kicked him out of the house at age 16 because they didn’t want to care for him anymore, and he has lived in his uncle’s house since then. Gus rarely sees his uncle, who is a world-traveling archaeologist, but he doesn’t mind because he gets pretty good internet service and doesn’t have to pay to live there.

Personality:

Gus is perhaps more confident than he should be, though he doesn’t mean anything by it. He’s not trying to be a jerk, he just never learned that the way he talks makes him sound like one. Gus is fairly self-sufficient, but mostly because he forgets to take care of himself sometimes. He’ll either end up eating snacks and junk food all day while browsing and socializing on his computer or completely forget to eat while working on one of his many ongoing projects.

Clothing

Torso: Large, blue t-shirt with “Kapow!” written in bold, red letters inside a yellow sunburst graphic

Legs: Baggy, gray sweatpants

Feet: White tennis shoes, knockoffs of a popular brand

Accessories

Head: N/A

Neck: N/A

Arms: A black wristband on his left wrist that says “1337” in white embroidered letters.

Back: N/A

Waist: Fanny pack with a strap on the back that holds a laptop.

Legs: N/A

Inventory

Hands & Pockets: (Max 10 items)

• Pocket WiFi router

• Netbook

• Netbook charger

• Candy bar

• Half sandwich

Bag: (Max 6 items)

• Bundled cables (various)

• Debit card

• Multitool

• Collapsible nightstick


Comments On This Chapter

Like
Like Love Haha Wow Sad Angry
Comment 0 Comments

Similar Stories


Similar Titles